2009 Game Education Summit Conference Presentations

Game Education Summit

Tuesday June 16, 2009

Course and Curriculum
Industry and Education
Games and Narrative
Games, Art and Creativity
What's in a Name?   Gaming by Any Other Name Just Doesn't Sound as Sweet.
What's in a Name? Gaming by Any Other Name Just Doesn't Sound as Sweet.
(Synopsis)
Presentation Video video
Reaching Across Art-Technology Divide: A five-year post-mortem on Champlain College’s interdisciplinary, game development educational model
Reaching Across Art-Technology Divide
A five-year post-mortem on Champlain College’s interdisciplinary, game development educational model
(Synopsis)
Game Industry Recruitment Panel
Game Industry Recruitment Panel
(Synopsis)
Games across Media
Games across Media
(Synopsis)
(Presentation Paper)  pdf
“Open Creativity” : Bringing New Models of Media and Authorship to Industry and Academia
“Open Creativity”
Bringing New Models of Media and Authorship to Industry and Academia
(Synopsis)
Building Northeastern University's Game Design curriculum from scratch
Building Northeastern University's Game Design curriculum from scratch
(Synopsis)
(Presentation Paper)  pdf
The Dynamic Classroom: Collaborations between Game Designers and Teachers
The Dynamic Classroom
Collaborations between Game Designers and Teachers
(Synopsis)
Games as Art or Artifact – Poetry as a game
Games as Art or Artifact – Poetry as a game
(Synopsis)
(Presentation Paper)  pdf
The Making of a Gallery Game : A Post Mortem in Progress
The Making of a Gallery Game
A Post Mortem in Progress
(Synopsis)
Gaming After-School: Boys and Girls Clubs of America Game Design Curriculum
Gaming After-School
Boys and Girls Clubs of America Game Design Curriculum
(Synopsis)
Sharing Curriculum Between Academia and Industry
Sharing Curriculum Between Academia and Industry
(Synopsis)
Should Game Writing Be Part of the Curriculum?
Should Game Writing Be Part of the Curriculum?
(Synopsis)
Go Fail!: Experimentation, differentiation and other paths to innovation.
Go Fail!
Experimentation, differentiation and other paths to innovation.
(Synopsis)
Designing an Implementation-Based Game Development Course
Designing an Implementation-Based Game Development Course
(Synopsis)
Open
Play Chapter: Video Games and Transmedia Storytelling
Play Chapter
Video Games and Transmedia Storytelling
(Synopsis)
Creativity, Constraints, and Compromises
Creativity, Constraints, and Compromises
(Synopsis)
Around the World: two Views of Game Education Development (A Case Study about mentoring a program in Europe since 1996 and Getting Texas in the Game)
Around the World
two Views of Game Education Development (A Case Study about mentoring a program in Europe since 1996 and Getting Texas in the Game)
(Synopsis)
Alumni Panel
Alumni Panel
(Synopsis)
Collateral learning, values, and cognitive framing in story-based video games
Collateral learning, values, and cognitive framing in story-based video games
(Synopsis)
Creativity in the Game Design Classroom
Creativity in the Game Design Classroom
(Synopsis)


Wednesday June 17, 2009

Tools and Education
Serious Games
IGDA Curriculum Design
Let’s Get Small.
Let’s Get Small.
(Synopsis)
Presentation Video video
This Magnificent Puzzle Piece That Is XNA!
This Magnificent Puzzle Piece That Is XNA!
(Synopsis)
(Presentation Paper)  pdf
Creating Serious Games that are Serious Fun
Creating Serious Games that are Serious Fun
(Synopsis)
Innovative Teaching Through Game Design
Innovative Teaching Through Game Design
(Synopsis)
Crayon3D: A New Platform for 3D Sketching Using the Wiimote
Crayon3D
A New Platform for 3D Sketching Using the Wiimote
(Synopsis)
Buddhist Death in Second Life
Buddhist Death in Second Life
(Synopsis)
Community College Challenge: Meeting Both the University Matriculation and Industry Needs for a Quality Workforce
Community College Challenge
Meeting Both the University Matriculation and Industry Needs for a Quality Workforce
(Synopsis)
(Presentation Paper)  pdf
Physical Gaming: Beyond Mini-Games
Physical Gaming
Beyond Mini-Games
(Synopsis)
(Presentation Paper)
Game Development for Governmental Use
Game Development for Governmental Use
(Synopsis)
Industry and Academia: In Search of the Love
Industry and Academia
In Search of the Love
(Synopsis)
Virtual Reality for Art Students: Using Second Life as an Interactive Learning Environment
Virtual Reality for Art Students
Using Second Life as an Interactive Learning Environment
(Synopsis)
(Presentation Paper)  pdf
Campus Shootings: A Look Into the Use of Serious Games in Game Design Capstones
Campus Shootings
A Look Into the Use of Serious Games in Game Design Capstones
(Synopsis)
The IGDA Education SIG:  What it can do for you
The IGDA Education SIG
What it can do for you
(Synopsis)
Sandstone: A New Approach to Integrating 3D Games with the Web
Sandstone
A New Approach to Integrating 3D Games with the Web
(Synopsis)
Approachable, Scalable, Affordable, Teachable: A game design curriculum that meets all of your needs.
Approachable, Scalable, Affordable, Teachable
A game design curriculum that meets all of your needs.
(Synopsis)
Uncovering the Plot to Take Over the World! (Examining the work of game researchers and how you too can get involved)
Uncovering the Plot to Take Over the World! (Examining the work of game researchers and how you too can get involved)
(Synopsis)