Tuesday June 16, 2009
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Course and Curriculum |
Industry and Education |
Games and Narrative |
Games, Art and Creativity |
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Reaching Across Art-Technology Divide A five-year post-mortem on Champlain College’s interdisciplinary, game development educational model
( Synopsis)
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Game Industry Recruitment Panel( Synopsis)
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“Open Creativity” Bringing New Models of Media and Authorship to Industry and Academia
( Synopsis)
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The Dynamic Classroom Collaborations between Game Designers and Teachers
( Synopsis)
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The Making of a Gallery Game A Post Mortem in Progress
( Synopsis)
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Gaming After-School Boys and Girls Clubs of America Game Design Curriculum
( Synopsis)
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Sharing Curriculum Between Academia and Industry( Synopsis)
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Should Game Writing Be Part of the Curriculum?( Synopsis)
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Go Fail! Experimentation, differentiation and other paths to innovation.
( Synopsis)
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Designing an Implementation-Based Game Development Course( Synopsis)
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Open |
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Play Chapter Video Games and Transmedia Storytelling
( Synopsis)
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Creativity, Constraints, and Compromises( Synopsis)
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Around the World two Views of Game Education Development (A Case Study about mentoring a program in Europe since 1996 and Getting Texas in the Game)
( Synopsis)
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Collateral learning, values, and cognitive framing in story-based video games( Synopsis)
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Creativity in the Game Design Classroom( Synopsis)
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Wednesday June 17, 2009
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Tools and Education |
Serious Games |
IGDA Curriculum Design |
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Creating Serious Games that are Serious Fun( Synopsis)
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Innovative Teaching Through Game Design( Synopsis)
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Crayon3D A New Platform for 3D Sketching Using the Wiimote
( Synopsis)
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Community College Challenge Meeting Both the University Matriculation and Industry Needs for a Quality Workforce
( Synopsis)
( Presentation Paper)
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Game Development for Governmental Use( Synopsis)
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Industry and Academia In Search of the Love
( Synopsis)
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Campus Shootings A Look Into the Use of Serious Games in Game Design Capstones
( Synopsis)
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The IGDA Education SIG What it can do for you
( Synopsis)
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Sandstone A New Approach to Integrating 3D Games with the Web
( Synopsis)
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Approachable, Scalable, Affordable, Teachable A game design curriculum that meets all of your needs.
( Synopsis)
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Uncovering the Plot to Take Over the World! (Examining the work of game researchers and how you too can get involved)( Synopsis)
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